Tournament Rules Robert Ward Memorial Trophy

1. The Tournament Secretary will send out the fixtures to the players and these must be completed by the assigned date.

2. Away players to play with the White pieces. You will be told if you are the home or away player

3. It is the duty of the home player to contact his opponent and offer him three different dates. If none of these are available the tournament secretary should be contacted to fix the date.

4. This Tournament is a knockout but the first round losers shall be entered for the Robert Ward Plate Competition.

5. Clocks to be started at 7.30pm

6. Time control: 30 moves in 1 hour, after Black’s 30th move; clocks back 20 minutes for a Quick play finish

7. All games must be decided on the occasion of the match. In the event of a draw, there will be a rematch at the Away player's club. In the event of a second draw there will be a rapid play decider (5 minutes per player for all moves). In the event of a third draw the outcome will be decided by coin toss.

8. Match results must be sent to the Tournament Secretary within 2 days of the match.



Tournament Rules Chase Trophy

1.     The Tournament Secretary will send out the fixtures to the captains and these must be completed by the assigned date.

2.     Teams shall consist of FOUR players and must be played in descending order of strength.  Grading limit is 551 ECF

3.     Away teams to play with the White pieces on odd numbered boards

4.     Clocks to be started at 7.15pm or 7.30pm depending on the home teams start time.

5.     Time control: 30 moves in 1 hour, after Black’s 30th move; clocks back 20 minutes for a Quick play finish.

6.     Game points 1 point scored for a win, ½ point for a draw.

7.     All games must be decided on the occasion of the match. In the event of a drawn match, the winning team will be determined by:

        i) Board Count; next

        ii) discounting of bottom boards; next

        iii) the match will be awarded to the Away team.

8.     Match results must be sent to the Tournament Secretary within 2 days of the match.

9.     Changes of fixtures must be notified to the Tournament Secretary A.S.AP. The new date and time for the fixture must be agreed with the Tournament Secretary.

10.   Players may play for one club only. 

 



League Competition Rules

1.   Teams shall consist of four players and must be played in descending order of strength.

2.   Away teams to play with the White pieces on odd numbered boards

3.   Clocks to be started at 7.15pm or 7.30pm depending on the home team’s start time.

4.   Time control: 30 moves in 1 hour, plus 20 minutes Quick play finish. Normal rules shall be 1 hour default time.

5.   Game points 1 point scored for a win, ½ point for a draw.

6.   Match points 3 points for a win, 1 point for a draw.

7.   All games must be decided on the occasion of the match.

8.   Match results must be sent to the Records Secretary within 2 days of the match.

9.   Changes of fixtures must be notified to the Records Secretary A.S.A.P. The new date and time for the fixture must be agreed with the Records Secretary.

10.  Where a club has two teams in any division, a player (including lower team reserves) may not play for both teams.

11. Players may play for only one club in each division, and for only one club in the Chase Trophy. If a player wishes to play for another club in the same division, the player must notify the League’s Records Secretary in writing giving at least 14 days notice before their first match for the new club. Players may play for different clubs in different divisions.

12.  All games will be sent for grading.

13. Grading limits.  The total combined grade of the four players in a team shall be less than the following limits:

         

            Division 1             551ECF

            Division 2             461 ECF

            Division 3             371 ECF

14.  Registration of players with the League is not necessary, the League will be run on a basis of trust, to this end team Captains will be trusted to assess fairly the approximate grade of un-graded players but must at least award the minimum grades in each Division as follows:

 

            Division 1             85 ECF

            Division 2             70 ECF

            Division 3             55 ECF

      Captains should use actual grades for players graded below the ungraded minimum

      Players who have lost their grades but have held a grade in the 5 years previous to the current date must use that grade when assessing team strength.

 A player may appeal against this rule, if they feel that their personal circumstances are such that the  rule should not apply to them.  Such appeal must be lodged in writing with the League’s Record Secretary setting out the reason and circumstances of the appeal at least 28 days before the player intends to play their first match.  Appeals received later than the 28day limit will not be considered for the imminent match season, but may be considered for the following season.

 15. Defaulted boards shall count as the minimum grade allowed for that division.

16.  League Champions.  The League Champions will be the team with the highest number of match points to their credit, in the event of a tie then total game points will decide

17. Where teams are tied at the top of a division, the winners will be determined on the flowing basis:

      i) results of the matches between the tied teams; next

      ii) games difference (games won minus games lost, as for goal difference); next

      iii) greatest grading profit in the matches between the teams (ie the team with the lowest grading total wil be the winners).

18.  The number of rounds to be played will be as follows:

      If 6 or less teams are entered in a division then matches will consist of home and away ties.  If 7 or more teams are entered in a division then matches will consist of 1 round only.

19. Mobile Phones must be switched off or rendered silent for the duration of the match. If a ring tone is heard, the opposing player should remind their opponent of this rule. A second infringement in the same game will result in the game being forfeited by the guilty player.

20.  Any infringements of these rules will result in penalties being levied on the offending teams in the form of warnings and or penalty points.

21.  The normal laws of Chess apply. The default time shall be 30 minutes.

22.  The Executive Committee’s decision on all matters arising is final.



Tournament Rules Dolan Trophy 

  1. The Dolan Trophy is open to all members of clubs participating in the Cannock & District Chess league and all members of the Bloxwich Junior Chess Academy and Club.
  1. This Tournament is a knockout competition. However if there are less than six entries it may be conducted as an all-play all tournament with one match per pairing, at the discretion of the Tournaments Secretary and with the agreement of all participants. 
  1. This competition is open to players graded less than 101, ungraded players with no former grade, and ungraded players with former grades of less than 101.
  1. The Tournament Secretary will send out the fixtures to the players and these must be completed by the assigned date. 
  1. The Tournaments Secretary will decide home or away player status by a random draw. Away players will play with the white pieces.
  1. It is the responsibility of the home player to contact the opponent and offer three different dates for the fixture. If none of these are available the tournament secretary should be contacted to fix the date. 
  1. Junior players should be accompanied by a parent or appropriate guardian, as per their home club’s Safeguarding policy.
  1. Clocks to be started at the host club’s start time. 
  1. Time control is 30 moves in 1 hour;  after Black’s 30th move turn clocks back (or add) 20 minutes for a Quick play finish 
  1. All games must be decided on the occasion of the match. In the event of a draw, there will be a rematch at the Away player's club when colours will be reversed. In the case of difficulty fixing a replay date the Tournament secretary should be icontcted as in Rule 6.  In the event of a second draw there will be a rapid play decider (5 minutes per player for all moves) at the end of the game. In the event of a third draw the outcome will be decided by coin toss. 

     11.  Match results must be sent to the Tournament Secretary within 2 days of the match.